Uso de elementos de juegos en contextos educativos

una revisión sistemática de la literatura

Autores/as

DOI:

https://doi.org/10.26512/lc27202136116

Palabras clave:

Educación, Tecnología educativa, Gamificación, Aprendizaje, Games

Resumen

Este trabajo presenta resultados de una revisión sobre el uso de la gamificación en contextos educativos. La investigación se llevó a cabo mediante una búsqueda de 360° en bases de referencia, en el período de 2010 a 2020. Solo se incluyeron en la revisión los artículos incluidos publicados en revistas revisadas por pares. Los resultados se presentan en tres categorías: (1) objetivos de investigación y descripción de contextos educativos; (2) características metodológicas; y (3) resultados obtenidos. La producción académica sobre gamificación implica medidas de aprendizaje cognitivo, como la adquisición y retención y medidas afectivas como el compromiso y la motivación.

Descargas

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Biografía del autor/a

Paulo Daltro, Universidade de Brasília, Brasília, DF, Brasil

Doutor em Administração pela Universidade de Brasília (2021). Professor Adjunto do Centro Universitário Estácio de Brasília. Membro do Grupo Impacto. E-mail: paulojdaltro@gmail.com

Gardênia Abbad, Universidade de Brasília, Brasília, DF, Brasil

Doutora em Psicologia pela Universidade de Brasília (UnB) (1999). Professora Titular do Departamento de Psicologia Social e do Trabalho da UnB. Líder do Grupo Impacto. E-mail: gardenia.abbad@gmail.com

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Publicado

2021-10-15

Cómo citar

Daltro, P., & Abbad, G. . (2021). Uso de elementos de juegos en contextos educativos: una revisión sistemática de la literatura. Linhas Críticas, 27, e36116. https://doi.org/10.26512/lc27202136116

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