Simulação do tempo histórico em jogos eletrônicos

a estrutura procedimental da História universal em Sid Meier's Civilization

Authors

  • Alex Alvarez Silva

DOI:

https://doi.org/10.26512/hh.v7i13.19297

Keywords:

Sid Meier’s Civilization, Cultura Histórica, Consciência Histórica, Jogos Eletrônicos

Abstract

The present work aims to present a reading of some central elements on the Sid Meier’s Civilization (1991-2018) digital game series, highlighting their implications for fictive historical time representations the series configure. Considering the procedural rhetoric that characterizes digital games narrative, we offer a general critic on the assumptions implied by the mechanical structure of fictive time and the competitive dynamics of Sid Meier’s Civilization and to which historical time constitutive ways they point ”“ conjugating Adam Chapman’s analytical categories with Jörn Rüsen’s conceptual categories about the historical consciousness cognitive operations. We mark, at the end, some investigations possibilities about contemporary historical culture through the relation between history games and their player’s own productions.

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Published

2019-04-10

How to Cite

Silva, A. A. (2019). Simulação do tempo histórico em jogos eletrônicos: a estrutura procedimental da História universal em Sid Meier’s Civilization. History, Histories, 7(13), 6–23. https://doi.org/10.26512/hh.v7i13.19297

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