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modernidade, aceleração da história e etnocentrismo em Sid Meier’s Civilization
DOI:
https://doi.org/10.26512/hh.v7i13.19309Keywords:
Sid Meier's Civilization, Jogos, Aceleração da história, ModernidadeAbstract
This paper aims to analyze the first game in the Sid Meier’s Civilization videogame franchise, focusing on showing how the game’s representation of historical times is built on conceptions about “historical acceleration” that, according to Reinhart Koselleck, emerged only in modern times, but in the game are universal. At the same time, this analysis brings to light the question of ethnocentrism, considering how much the title is composed by ethnocentrically built perspectives on History that transform the Western historical experience into the only possible History. Besides interacting with Koselleck’s work, perspectives inspired on the field of game studies are also utilized, with the aim of considering the specificities of the media object chosen as the focus of investigation. It is particularly important the interaction with Gonzalo Frasca’s proposal of the videogame as a simulation and Ian Bogost’s discussion about the game’s capacity of creating procedural representations that are subjective and politically oriented.
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