The Remaking of The Slum: Strategies for Adapting Aluísio Azevedo’s Novel to a Board Game

Authors

DOI:

https://doi.org/10.1590/2316-40185912

Keywords:

adaptation, board games, Aluísio Azevedo, didactic material

Abstract

There are many ways of interacting with literary narratives: books, movies, graphic novels, games etc. In the twentieth-first century, adaptation methods have gained strength, producing several strategies of transforming stories from one genre to another, creating a series of allusions that intersect and expand. In this sense, board games also allow for intertextual dialogue, recreating and evoking classical texts from another perspective of interaction. Such is the aim of the extension project “Adamastor: Laboratório de Criação de Jogos Literários,” didactic in character, to stimulate literary reading and to go beyond a simple question-and-answer game of understanding and interpretation. As an example, this paper presents the adaptation process of Aluísio Azevedo’s naturalist novel The Slum to a board game based on Linda Hutcheon’s concepts of adaptation theory.

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References

AZEVEDO, Aluísio (1981). O cortiço. São Paulo: Abril Cultural.
BARTHES, Roland. (1988). Da obra ao texto. In: BARTHES, Roland. O rumor da língua. São Paulo: Brasiliense.
CANDIDO, Antonio (2004). O direito à literatura. In: CANDIDO, Antonio. Vários escritos. São Paulo: Duas Cidades. p. 169-191.
HUTCHEON, Linda (2011). Uma teoria da adaptação. 2 ed. Florianópolis: Editora UFSC.
MURRAY, Janet H. (2003). Hamlet no holodeck: o futuro da narrativa no ciberespaço. Traduzido por Elissa Khoury Daher e Marcelo Fernandez Cuzziol. São Paulo: Editora Unesp.
PERRONE-MOISÉS, Leila (2016). Mutações da literatura no século XXI. São Paulo: Companhia das Letras.
REIS, Carlos (2018). Estudos literários e ensino da literatura: o jardim dos caminhos que se cruzam. In: CARDOSO, Patrícia da Silva; BUENO, Luís (Orgs.). Nós e as palavras. Cotia: Ateliê Editoral, p. 33-48.

Published

2020-01-24

How to Cite

Thimoteo, S. G. . (2020). The Remaking of The Slum: Strategies for Adapting Aluísio Azevedo’s Novel to a Board Game. Estudos De Literatura Brasileira Contemporânea, (59), 1–11. https://doi.org/10.1590/2316-40185912