PROTECTING MINORS IN RELATION TO INTERACTIVE SOFTWARE
DOI:
https://doi.org/10.26512/lstr.v13i1.29743Keywords:
digital economy, new technologies, regulation, video games, minorsAbstract
Purpose - The objective of this work is to analyze minors’ participation with interactive software.
Methodology/approach/design - The Spanish regulations in effect on this matter will be analyzed. Similarly, applicable best practice instruments that have been adopted will be analyzed.
Findings - The interactive software industry’s self-regulation could be a thought-provoking tool to complement legal regulations to protect minors.
Practical implications - The repercussions of this research analysis can be useful for the interactive software industry, civil society, and the public sector.
Originality/value - This research article shows the risks that minors face in the digital world. The study provides a perspective that highlights the harmful and illegal content that affects minors.
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