Halpern, M. C. (2018) “Pokémon Go as a Persuasive Technology: Lessons Learned from an Acclaimed Mobile Game Experience”, Revista de Design, Tecnologia e Sociedade, 5(1), p. 1–15. Disponível em: https://periodicos.unb.br/index.php/design-tecnologia-sociedade/article/view/12301 (Acesso em: 21 abril 2026).